The Influence of the Fourth Industrial Revolution (Industry 4.0) on Higher Education based on Creativity
Industry 4.0 is the name of the latest automation and data exchange trends in manufacturing technology. This term includes physical-cyber systems, the internet for everything, cloud computing, and cognitive computing. Industry 4.0 produces "smart cycles" which are the development of the Internet of Thing (IoT). Some of the characteristics of Industry 4.0 are: Information transparency: The ability of information systems to create a virtual copy of the physical world by enriching digital models with sensor data; Technical assistance system to help people collect and visualize information and physically by carrying out a series of tasks;
Independent decisions where the physical-cyber system could make its own decisions and perform tasks as independently as possible. This means that all products will be integrated into software systems and applications, products will shift from an object with functional attributes, aesthetically will also transform into a system. The purpose of this research is to discuss industry phenomenon 4.0 with the concept of education in creative fields: Fine Arts, Crafts and Design. The research methodology on Qualitative-Descriptive consists of information from various perspectives on the relations of Industry 4.0, the Internet, Higher Education in Fine Arts, Crafts and Design.
Transformation in fundamental concepts will change the patterns of relationships between the nature of design, design education and the design industry. Education at the university, which currently is oriented to the concept of Outcome Base Education (which is an implementation of The Taxonomy of Education Objectives, from Benjamin Bloom) starts at 3 domains: cognitive, effective, and psycho-motor domains. But the rapid change of the concept of the Internet of Thing system to Industry 4.0 no longer requires fragmented education concepts. Now education requires Cognitive Abilities, System Skills, Complex Problem Solving, Content Skills, and Process Skills that can relate to a new perspective which is oriented toward digital technology, software and digital applications with the aim that a product can work independently according to data programs that has been prepared.